{"id":31429,"date":"2021-10-10T11:44:22","date_gmt":"2021-10-10T04:44:22","guid":{"rendered":"https:\/\/uns.ac.id\/en\/?p=31429"},"modified":"2021-10-10T11:44:24","modified_gmt":"2021-10-10T04:44:24","slug":"augmented-reality-game-puzzle-uns-students-creation-for-elementary-school-students","status":"publish","type":"post","link":"https:\/\/uns.ac.id\/en\/augmented-reality-game-puzzle-uns-students-creation-for-elementary-school-students\/","title":{"rendered":"Augmented Reality Game Puzzle, UNS Student\u2019s Creation for Elementary School Students"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>UNS<\/strong> &#8212; A group of Universitas Sebelas Maret (UNS) Surakarta students introduced an Augmented Reality Game Puzzle as an innovative learning method for elementary school (SD) students. The program was also promoted to improve students\u2019 learning spirits amid the pandemic. The program was promoted as a response toward the Covid-19 pandemic that has changed many activities in the education system, prompting the transformation from offline to the online learning process. The group observed the ineffectiveness of the online learning system in which students learn independently without assistance from their teachers, especially for the fifth grade of the elementary school in a natural science course. The existing learning method through reading and figure examples in the textbook is considered insufficient to help students in learning objects\u2019 physical shapes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Considering the issue, the UNS student group takes that supporting media is needed to help the students comprehending the materials, especially in the human digestive system. Augmented Reality Game Puzzle was designed with various benefits, including the opportunity to have real-time interaction among users. The program also has the ability to portray a three-dimensional object of the digestive system in a device monitor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cAR (Augmented reality) Game Puzzle is appropriate to be adopted as educational media that support SD students learning process. (The system) also offers puzzle games that could increase students\u2019 learning spirit and reduce their boredom during the learning process, especially in natural science topics,\u201d Rifa\u2019i Abdul Karim, the creator, explained.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rifai also explained the operational method that requires users to log into the application, scan the available market, and 3D objects and information will appear when the scanning process is completed. He also mentioned that teachers showed great enthusiasm to try the program for their students because students would be delighted with the application. \u201cThis is what made our team\u2019s spirit grow to create this application,\u201d he added.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Faiz Ahnaf Eka Putra, another group member, stated that the creation of this application aims to create a direct interaction between user and 3D object as an initial step for the user to explore further the 3D object they are attracted to. The program is also designed under a good media aspect, from the learning materials, interface, navigation, and program reliability. \u201cWe try to continuously develop this application so that in the future it can be applied to increase SD student\u2019s spirits to learn,\u201d Faiz added.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Team is a Student Creativity Program (PKM) on Creative Innovation (KC) that consist of Rifa\u2019i Abdul Karim (<a>Informatics and Computer Engineering Education<\/a>), Faiz Ahnaf Eka Putra (Informatics and Computer Engineering Education), Alvin Kurniawan (Informatics and Computer Engineering Education), Lidya Zaela Wijaya (Soil Science), and Farah Apit Tantri (Physics Education), and was supervised by Dwi Maryono, S.Si., M.Kom., a faculty member of Informatics and Computer Engineering Education Program.<strong> Humas UNS<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Reporter: Rangga<br>Editor: Dwi Hastuti<\/p>\n","protected":false},"excerpt":{"rendered":"<p>UNS &#8212; A group of Universitas Sebelas Maret (UNS) Surakarta students introduced an Augmented Reality Game Puzzle as an innovative learning method for elementary school (SD) students. The program was also promoted to improve students\u2019 learning spirits amid the pandemic. The program was promoted as a response toward the Covid-19 pandemic that has changed many [&hellip;]<\/p>\n","protected":false},"author":777783,"featured_media":31430,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[64,162,67],"tags":[],"class_list":["post-31429","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-research","category-uns-student","category-uns-update"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Augmented Reality Game Puzzle, UNS Student\u2019s Creation for Elementary School Students - Universitas Sebelas Maret<\/title>\n<meta name=\"description\" content=\"UNS --- A group of Universitas Sebelas Maret (UNS) Surakarta students introduced an Augmented Reality Game Puzzle as an innovative learning method for\" \/>\n<meta name=\"robots\" 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