UNS – Students of Universitas Sebelas Maret (UNS) Surakarta won a Silver Award in the International Mathematical Science and Creativity Competition (IMSCC) 2022, hosted by the Foundation for the Advancement of STEAM (FAS-Korea). The students under the Empat Srikandi Group (t/n. four women warriors), was led by Hanifa Alifia Puteri from Mathematics Education Study Program. The team also consist of Sarah Khoirunisa from Mathematics Education Study Program, Farah Yuki Prasetyawati from Physics Education Study Program, and Robawati from Mathematics Education Study Program, as the team members. The team was under the supervision of Dr. Farida Nurhasanah, M.Pd., from the Mathematics Education Study Program.
Robawati admitted that she is thrilled with their recent achievement. “I am happy and thankful because we can participate in an international championship and brought an award home for Universitas Sebelas Maret,” said Robawati to the uns.ac.id team on Thursday (29/12/2022).
Furthermore, Robawati recounted their team’s initial interest in Science, Technology, Engineering, Art, and Mathematics (STEAM) and the 4D frame.
“It was started from curiosity about STEAM and 4D frames, this curiosity led us to try to compete in this championship. The 4D frame is a game that can be adapted to mathematics, art, and engineering field. Through this competition, we wish to improve our creativity as students, starting new innovation by implementing the 4D frame,” said Robawati.
This championship was conducted virtually through the Zoom Meeting platform. Robawati and her team members succeeded in accomplishing new achievements after the final presentation conducted on October 22nd, 2022. The team brought a game entitled ‘Balancing Clown.’
“Our team created a game entitled “Balancing Clown,” a design created from the 4D frame, which represents a circus game where a person drives a wheel to cross a rope. We combined the game with a pulley system and balance on physics, combined with mathematics and engineering,” explains Robawati.
Robawati also explains that they face various challenges when competing in this championship. She admitted that in the beginning, it was difficult to find the appropriate idea to be applied to 4D-based media. Moreover, because the creation of the game implements different aspects of mathematics, physics, and engineering, they have a hard time when the process does not work according to their plan.
Representing her team members, Robawati hopes for future opportunities to compete at national and international levels.
“Hopefully, we can participate in more competitions, both at national or international levels, thus creating useful tools,” hopes Robawati. Humas UNS
Reporter: Zalfaa Azalia Pursita
Editor: Dwi Hastuti